Interview with Daniel Dociu at CGTalk
Submitted by admin 27 01 07
I’m a huge fan of the art of Guild Wars. Having played the game, I truly appreciate the amount of effort put into the style of this game. Nonetheless, there are certain “unbroken” boundaries when it comes to 3d art and I really look forward to the day when we can see a 3d game achieve that stylistic and “loose” form seen in 2d concepts such as those done by Daniel Dociu.
Read more at CGTalk. Here’s a short excerpt from the article:
What Daniel Dociu has been trying to do in his work is convey an emotion or a high-level, sometimes abstract, idea, rather than a technique-driven process. As an industrial designer over many years, honed his ability to design …
You can check out Daniel’s website here at Tinfoil Games


