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Interview with Daniel Dociu at CGTalk

Submitted by admin 27 01 07

I’m a huge fan of the art of Guild Wars. Having played the game, I truly appreciate the amount of effort put into the style of this game. Nonetheless, there are certain “unbroken” boundaries when it comes to 3d art and I really look forward to the day when we can see a 3d game achieve that stylistic and “loose” form seen in 2d concepts such as those done by Daniel Dociu.

Read more at CGTalk. Here’s a short excerpt from the article:

What Daniel Dociu has been trying to do in his work is convey an emotion or a high-level, sometimes abstract, idea, rather than a technique-driven process. As an industrial designer over many years, honed his ability to design …

You can check out Daniel’s website here at Tinfoil Games

« 1st Artist Feature Coming Soon! Frilled Shark found in Japan »


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  • Date : 27 January 2007
  • Categories : News, Interviews

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