The Hunter | Alessandro Baldasseroni
admin 30 03 07Categories : Art Online, Sci-Fi
CGSociety has done an interview with Master modeler Zack Petroc. Known for his in-depth knowledge of the human form, Zack is considered one of the most highly regarded sculptors in the industry. Here is a short excerpt from the article:
I don’t remember a time when I did not love to create. In the beginning, it was drawing. The pictures I made depicted the standard array of scenery your brain finds awe inspiring at a young age. No pretensions about the subject matter here: Star Wars, superheroes, miscellaneous alien landscapes, and epic battles. The only point to note about my art at that age might be..
DigitalContentProducer.com has a step by step overview of a CG sequence in Battlestar Galatica. I’m a huge fan of the series, having watched all 3 season thus far, it’s really interesting to the amount of effort put into a single cg sequence. They also have a video of the various passes that make the final sequence here.
Peter Konig and Massive Black have just wrapped up a Creature Sculpting DVD. In this DVD Peter Konig brings his 20 years of industry experience to the table as he shares his techniques for creating creature sculptures. Working from orthographic views Peter walks the viewer through the entire sculptural process from building the armature all the way to adding the final touches of detail. Also included is a tour of the artist’s studio and two mini-lessons focusing on different approaches to surface detail.
Loads of Japanese Games concept art here, from Metal Gear Solid to Final Fantasy! A great resource. There’s also an Artist profile section with names like Tetsuya Nomura (the character designer for the upcoming Final Fantasy 13) and Yoshitaka Amano.
Amazing piece of software, not only does it allow you to bake normal/displacement maps but it does ambient occlusion as well. Works with several file formats and It’s free too! What more can you ask for?
Behold! Pirates 3, can’t wait to see Davy in all his glory again.