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Artist Profile | Zack Petroc

admin 30 03 07

CGSociety has done an interview with Master modeler Zack Petroc. Known for his in-depth knowledge of the human form, Zack is considered one of the most highly regarded sculptors in the industry. Here is a short excerpt from the article:

I don’t remember a time when I did not love to create. In the beginning, it was drawing. The pictures I made depicted the standard array of scenery your brain finds awe inspiring at a young age. No pretensions about the subject matter here: Star Wars, superheroes, miscellaneous alien landscapes, and epic battles. The only point to note about my art at that age might be..

Read the full article at CGSociety

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Categories : News, Interviews

Meet the Artist Session with Grant Freckelton| VFX Art Director

admin 19 03 07

CGTalk Meet the Artist presents an interview with Grant Freckelton, Visual Effects Art Director at Animal Logic. So if you have any questions regarding 300, this is the man to ask.

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Categories : News, Interviews

The Art Of Visual Effects with Dennis Muren

admin 4 03 07

Read this Q&A with Dennis Muren at CGTalk.com. This man is truly one of the leading pioneers in the world visual effects, here’s a short excerpt from the article:

What’s happened is people who go into this field get sucked up so quickly they haven’t learned to observe, or maybe they haven’t had time to. And, at the same time, in the gaming industry they don’t have the hardware or software to make stuff look real yet. They’re getting closer, though.

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Categories : News, Interviews, Jobs & Industry

Evangelion | Interview with Weta

admin 14 02 07

This video maybe a few years old, but it still manages to put me in awe. You can head over to this live action evangelion blog for more news update.


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Categories : News, Interviews, Media, Making Of's, YouTube/ Google Video

Artist Feature | Victor Santaquiteria

admin 4 02 07

Finally! Our very first artist feature at 3dcreature.com.

I managed to get a good friend of mine, Victor, to share with us his ideas, workflows as well as some of his thoughts regarding the CG and videogames industry.

Enjoy!

*Tell us a bit more about yourself

Hello, my name is Victor Santaquiteria, and I was born 22 years ago in the northern part of Spain.

I worked in the CG-Architecture industry for a while and after doing some freelancing I turned into the video games world, which along with film and literature, has always been a steady inspiration source for me since I was a small kid. Currently I’m working as a character artist for Sony/Guerrilla-Games.

*You have a very distinct style to your artworks, can you share with us your thought process?

I think each artist acquires if not the forced imposition, at least the reasonable compromise of developing be it ideas, design statements or even both, that are truly unique.Either from personal experiences, or else by being Read the rest of this entry »

Comments : 5 Comments »
Categories : News, Art Online, Portfolios & Reels, Interviews, Artist Feature

Exclusive Interview with John Knoll

admin 1 02 07

A few days ago, the IESB (The Movie Reporter) had the very cool opportunity to talk with ILM vet John Knoll about Pirates of the Caribbean, Star Wars, the Academy Awards and much, much more. Read the full interview. Here’s an excerpt:

…well the first time was probably the most exciting but you get a sense after a little time that public sentiment is not in your favor. The first time was for Episode I, in the weeks approaching the show, it seemed to be that the momentum was in favor of Matrix and it seemed very likely that they were going to win, so, while it was fun to go to the show and all that stuff, I was pretty certain that we weren’t going to win. The second time was for Episode II and we were up against …

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Categories : News, Interviews

Interview with Daniel Dociu at CGTalk

admin 27 01 07

I’m a huge fan of the art of Guild Wars. Having played the game, I truly appreciate the amount of effort put into the style of this game. Nonetheless, there are certain “unbroken” boundaries when it comes to 3d art and I really look forward to the day when we can see a 3d game achieve that stylistic and “loose” form seen in 2d concepts such as those done by Daniel Dociu.

Read more at CGTalk. Here’s a short excerpt from the article:

What Daniel Dociu has been trying to do in his work is convey an emotion or a high-level, sometimes abstract, idea, rather than a technique-driven process. As an industrial designer over many years, honed his ability to design …

You can check out Daniel’s website here at Tinfoil Games

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Categories : News, Interviews

Interview with Raphael Lacoste at xsibase

admin 24 01 07

Another interview with Raphael, Art Director at Ubisoft. I particularly like what he mentioned about his duties as an art director

You have to be good in Art and good in communication, If you want to be respected by people you must be a talented artist, if they don’t trust your talent, it will be hard for you to be respected…the half of your job is also that people like to work with you, it is a team work!

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Categories : News, Interviews

Interview with Jean Bolte, Viewpainter at ILM / Eragon

admin 21 12 06

This is a really good interview with Jean Bolte, you can understand the kind of effort and detail the film industry requires when it comes to texture painting for creatures such as Saphira, the dragon in the film Eragon. Here is a short excerpt, be sure to head over to CGTalk.com to read the whole interview!

Even so, she turned to natural substances to ground the creature in reality, one of director Stephen Fangmeier’s mandates, and Bolte’s preference. “I like taking texture and color from nature,” she says. “Nature is astonishing; we can’t improve on it. It’s better if we don’t change it too much to keep the essence real. So, viewpainting is like

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Categories : News, Interviews, Making Of's

Inteview with Dan Milligan

admin 10 12 06

CG Channel interviews storyboard artist, Dan Milligan who worked on Frank Miller’s 300.

Check out Dan Milligan’s website here.

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Categories : News, Interviews

Interview with Marco Di Lucca, Senior Modeler at Weta Digital

admin 9 12 06

A Senior Modeler at Weta Digital, Marco Di Lucca talks about creature modeling, his work on King Kong, X-Men 3 and XSI.

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Categories : News, Interviews

Interview with Balasz Kiss, Lighting TD at Weta Digital

admin 6 12 06

Currently he is working for Framestore-CFC on Superman Returns and he has worked on many large projects such as King Kong, Alien vs. Predator, Harry Potter, and Kingdom of Heaven.  Read the interview to find out a bit more about him and those great projects he works on. Read the interview at 3DValley.com

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Categories : News, Interviews

Interview with CliffyB on Unreal Tournament 2004

admin 2 12 06

Check out this interview with CliffyB and his work at Epic Games.

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Categories : News, Interviews

Artist Feature | Soa Lee

admin 2 12 06

Yes, she’s that korean artist that does those amazingly stunning portraits of women. Take a look for yourself.

From an unknown Korean traditional animator, to a highly-prized 3D artist, Soa Lee still regards the field as a vast untapped creative wonderland, for game characters, commissions and personal creations.Some years ago, Soa Lee’s father came home and gave her some art books by Luis Royo as a present from his trip to the USA. “These books were not only breathtakingly inspiring but also provided a vision on the career path that…

Pictures and more at CGTalk.

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Categories : News, Interviews

 

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Interview with Raphael Lacoste

admin 28 11 06

Raphael Lacoste, Cinematic Art Director for Ubisoft, tells us the process he takes to churn out his works as well as how he got into the industry. All this and more at max3d.pl

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Categories : News, Interviews

Interview with JP Targete

admin 25 11 06

Art Director at NC Soft (Lineage, City Of Heroes, Guild Wars), JP Targete, gives us some insight on how it is like working in the industry as well as some updates on his latest Gnomon Training DVD. Check out this interview at Epilogue

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Categories : News, Interviews


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