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	<title>3dcreature.com</title>
	<link>http://www.3dcreature.com</link>
	<description></description>
	<pubDate>Wed, 21 Nov 2007 18:52:49 +0000</pubDate>
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		<title>Step By Step &#124; Battlestar Galatica</title>
		<link>http://www.3dcreature.com/2007/03/28/step-by-step-battlestar-galatica/</link>
		<comments>http://www.3dcreature.com/2007/03/28/step-by-step-battlestar-galatica/#comments</comments>
		<pubDate>Wed, 28 Mar 2007 08:09:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/2007/03/28/step-by-step-battlestar-galatica/</guid>
		<description><![CDATA[DigitalContentProducer.com has a step by step overview of a CG sequence in Battlestar Galatica. I&#8217;m a huge fan of the series, having watched all 3 season thus far, it&#8217;s really interesting to the amount of effort put into a single cg sequence. They also have a video of the various passes that make the final [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://digitalcontentproducer.com/workflow/video_battlestar_galactica_0107/">DigitalContentProducer.com has a step by step overview of a CG sequence in Battlestar Galatica</a>. I&#8217;m a huge fan of the series, having watched all 3 season thus far, it&#8217;s really interesting to the amount of effort put into a single cg sequence. They also have a video of the various passes that make the <a target="_blank" href="http://digitalcontentproducer.com/podcasts/video/podcast_battlestar_galactica/">final sequence here</a>.
</p>
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		<title>Pan&#8217;s Labrinyth Production Focus</title>
		<link>http://www.3dcreature.com/2007/02/17/pans-labrinyth-production-focus/</link>
		<comments>http://www.3dcreature.com/2007/02/17/pans-labrinyth-production-focus/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 20:13:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=188</guid>
		<description><![CDATA[Production focus on Pan&#8217;s Labrinyth at CGTalk.com. Here&#8217;s a short excerpt:
‘Pan’s Labyrinth,’ (‘El Laberinto del Fauno’) Mexican producer, writer, director and makeup artist Guillermo del Toro whirled Spanish history, a fairy tale, and his experience with such horror films as ‘Blade II’and ‘Hellboy’ into a magical cinematic..
Read the full article here. 

]]></description>
			<content:encoded><![CDATA[<p>Production focus on Pan&#8217;s Labrinyth at CGTalk.com. Here&#8217;s a short excerpt:</p>
<blockquote><p>‘Pan’s Labyrinth,’ (‘El Laberinto del Fauno’) Mexican producer, writer, director and makeup artist Guillermo del Toro whirled Spanish history, a fairy tale, and his experience with such horror films as ‘Blade II’and ‘Hellboy’ into a magical cinematic..</p></blockquote>
<p><a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3940">Read the full article here. </a></p>
<blockquote />
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		<item>
		<title>Evangelion &#124; Interview with Weta</title>
		<link>http://www.3dcreature.com/2007/02/14/evangelion-interview-with-weta/</link>
		<comments>http://www.3dcreature.com/2007/02/14/evangelion-interview-with-weta/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 00:57:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Interviews</category>
	<category>Media</category>
	<category>Making Of's</category>
	<category>YouTube/ Google Video</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=187</guid>
		<description><![CDATA[This video maybe a few years old, but it still manages to put me in awe. You can head over to this live action evangelion blog for more news update. 




]]></description>
			<content:encoded><![CDATA[<p>This video maybe a few years old, but it still manages to put me in awe. You can head over to this <a href="http://eva.trivialbeing.net/">live action evangelion blog</a> for more news update. </p>
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</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Exclusive look at Bridge to Teribithia</title>
		<link>http://www.3dcreature.com/2007/02/13/exclusive-look-at-bridge-to-teribithia/</link>
		<comments>http://www.3dcreature.com/2007/02/13/exclusive-look-at-bridge-to-teribithia/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 20:51:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Trailers</category>
	<category>Media</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=177</guid>
		<description><![CDATA[Take an exclusive look at the visual effects in BRIDGE TO TERABITHIA (visual effects by WETA workshop) at yahoo movies.  Lots of nice CG sequences to watch as well.

]]></description>
			<content:encoded><![CDATA[<p>Take an exclusive look at the visual effects in <a target="_blank" href="http://movies.yahoo.com/feature/bridgetoterabithia.html;_ylt=ApcK_zNQhPTkGQ5U.8Y56sVfVXcA">BRIDGE TO TERABITHIA</a> (visual effects by WETA workshop) at yahoo movies.  Lots of nice CG sequences to watch as well.
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Shades of Davy Jones</title>
		<link>http://www.3dcreature.com/2007/01/04/shades-of-davy-jones/</link>
		<comments>http://www.3dcreature.com/2007/01/04/shades-of-davy-jones/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 18:03:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=116</guid>
		<description><![CDATA[No one can get enough of Pirates 2, here&#8217;s another article from CGTalk regarding the rendering pipeline for Davy Jones and his crew. An excerpt from the full article:
Several people asked, in the Davy Jones appreciation forum, about how ILM rendered Davy and his digital crew of half-human, crustacean-covered Pirates. We have some answers, direct [...]]]></description>
			<content:encoded><![CDATA[<p>No one can get enough of Pirates 2, here&#8217;s <a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3889 ">another article from CGTalk</a> regarding the rendering pipeline for Davy Jones and his crew. An excerpt from the full article:</p>
<blockquote><p>Several people asked, in the Davy Jones appreciation forum, about how ILM rendered Davy and his digital crew of half-human, crustacean-covered Pirates. We have some answers, direct from Christophe Hery, Lead Research &#038; Development Engineer at Industrial Light &#038; Magic.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>A Treasure Chest of Techniques</title>
		<link>http://www.3dcreature.com/2007/01/02/a-treasure-chest-of-techniques/</link>
		<comments>http://www.3dcreature.com/2007/01/02/a-treasure-chest-of-techniques/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 21:21:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=108</guid>
		<description><![CDATA[Production focus on Pirates of the Carribean 2 over at CGTalk.com Here&#8217;s a short excerpt:
To create the characters, modelers worked directly in Maya from Aaron McBride’s photorealistic illustrations, referencing Gentle Giant body scans of actors playing the main characters to create subdivision surface models with compatible proportions. They also referenced scans of the actors’ faces [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3680">Production focus on Pirates of the Carribean 2 over at CGTalk.com</a> Here&#8217;s a short excerpt:</p>
<blockquote><p>To create the characters, modelers worked directly in Maya from <span class="related">Aaron McBride’s photorealistic illustrations</span>, referencing Gentle Giant body scans of actors playing the main characters to create subdivision surface models with compatible proportions. They also referenced scans of the actors’ faces taken with</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview with Jean Bolte, Viewpainter at ILM / Eragon</title>
		<link>http://www.3dcreature.com/2006/12/21/interview-with-jean-bolte-viewpainter-at-ilm-eragon/</link>
		<comments>http://www.3dcreature.com/2006/12/21/interview-with-jean-bolte-viewpainter-at-ilm-eragon/#comments</comments>
		<pubDate>Thu, 21 Dec 2006 16:47:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Interviews</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=100</guid>
		<description><![CDATA[This is a really good interview with Jean Bolte, you can understand the kind of effort and detail the film industry requires when it comes to texture painting for creatures such as Saphira, the dragon in the film Eragon. Here is a short excerpt, be sure to head over to CGTalk.com to read the whole [...]]]></description>
			<content:encoded><![CDATA[<p>This is a really good interview with Jean Bolte, you can understand the kind of effort and detail the film industry requires when it comes to texture painting for creatures such as Saphira, the dragon in the film Eragon. Here is a short excerpt, be sure to <a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3885&#038;referer=cgnews">head over to CGTalk.com to read the whole interview</a>!</p>
<blockquote><p>Even so, she turned to natural substances to ground the creature in reality, one of director Stephen Fangmeier’s mandates, and Bolte’s preference. “I like taking texture and color from nature,” she says. “Nature is astonishing; we can’t improve on it. It’s better if we don’t change it too much to keep the essence real. So, viewpainting is like</p></blockquote>
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		</item>
		<item>
		<title>ILM: The Show, Pirates of the Carribean 2</title>
		<link>http://www.3dcreature.com/2006/12/20/ilm-the-show-pirates-of-the-carribean-2/</link>
		<comments>http://www.3dcreature.com/2006/12/20/ilm-the-show-pirates-of-the-carribean-2/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 20:49:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=99</guid>
		<description><![CDATA[Experience the making of Pirates 2. There are some nice 360 turn arounds for the digital characters as well as some comparison footages between digital and actual film footage. I don&#8217;t think this website is permanent, it&#8217;ll be updated whenever a new film made with visual effects done by ILM.

]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.ilm.com/theshow/">Experience the making of Pirates 2</a>. There are some nice 360 turn arounds for the digital characters as well as some comparison footages between digital and actual film footage. I don&#8217;t think this website is permanent, it&#8217;ll be updated whenever a new film made with visual effects done by ILM.
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Making of Illidian from World of Warcraft</title>
		<link>http://www.3dcreature.com/2006/12/14/making-of-illidian-from-world-of-warcraft/</link>
		<comments>http://www.3dcreature.com/2006/12/14/making-of-illidian-from-world-of-warcraft/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 22:43:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>Art Online</category>
	<category>Sculptures</category>
	<category>Fantasy</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=85</guid>
		<description><![CDATA[




]]></description>
			<content:encoded><![CDATA[<blockquote>
<blockquote>
<div style="text-align: center"><a target="_blank" href="http://blog.myspace.com/index.cfm?fuseaction=blog.view&#038;friendID=2526801&#038;blogID=120538300&#038;MyToken=a573da78-4b3a-49cf-bd17-e6ec627e7238"><img src="http://www.3dcreature.com/images/ch/0045.jpg" /></a></div>
</blockquote>
</blockquote>
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		<item>
		<title>ILM Visit : Pirates of the Carribean 2</title>
		<link>http://www.3dcreature.com/2006/12/09/ilm-visit-pirates-of-the-carribean-2/</link>
		<comments>http://www.3dcreature.com/2006/12/09/ilm-visit-pirates-of-the-carribean-2/#comments</comments>
		<pubDate>Sat, 09 Dec 2006 15:29:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=68</guid>
		<description><![CDATA[Jason Adams visits ILM to talk to the people behind Pirates of the Carribean 2. Here is an excerpt:
 McBride and his team were the ones who actually came up with the details for every member of the Flying Dutchman, working alongside director Gore Verbinski and renowned character designer Crash McCreery. Despite being mainly background [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.joblo.com/index.php?id=13761">Jason Adams visits ILM to talk to the people behind Pirates of the Carribean 2</a>. Here is an excerpt:</p>
<blockquote><p><font size="2" face="Arial"> McBride and his team were the ones who actually came up with the details for every member of the Flying Dutchman, working alongside director Gore Verbinski and renowned character designer Crash McCreery. Despite being mainly background characters, each of the 18 scallywags</font></p></blockquote>
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		<item>
		<title>Making Of Paraworld Cinematic</title>
		<link>http://www.3dcreature.com/2006/11/27/making-of-paraworld-cinematic/</link>
		<comments>http://www.3dcreature.com/2006/11/27/making-of-paraworld-cinematic/#comments</comments>
		<pubDate>Mon, 27 Nov 2006 19:35:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=32</guid>
		<description><![CDATA[Check out the third and final installment of CGSociety&#8217;s inside look into the making of the HD cinematic for Sunflowers/SEK’s game ‘Paraworld’.

]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3802&#038;referer=cgnews">Check out the third and final installment of CGSociety&#8217;s inside look into the making of the HD cinematic for Sunflowers/SEK’s game ‘<em>Paraworld’</em>.</a>
</p>
]]></content:encoded>
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