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<channel>
	<title>3dcreature.com</title>
	<link>http://www.3dcreature.com</link>
	<description></description>
	<pubDate>Wed, 21 Nov 2007 18:52:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.4</generator>
	<language>en</language>
			<item>
		<title>xNormal &#124; Normal Mapper Tool</title>
		<link>http://www.3dcreature.com/2007/03/21/xnormal-normal-mapper-tool/</link>
		<comments>http://www.3dcreature.com/2007/03/21/xnormal-normal-mapper-tool/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 20:12:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/2007/03/21/xnormal-normal-mapper-tool/</guid>
		<description><![CDATA[Amazing piece of software, not only does it allow you to bake normal/displacement maps but it does ambient occlusion as well. Works with several file formats and It&#8217;s free too! What more can you ask for?
xNormal - santy.xnormal.net 

]]></description>
			<content:encoded><![CDATA[<p>Amazing piece of software, not only does it allow you to bake normal/displacement maps but it does ambient occlusion as well. Works with several file formats and It&#8217;s free too! What more can you ask for?</p>
<p><a target="_blank" href="http://santy.xnormal.net/">xNormal - santy.xnormal.net </a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/03/21/xnormal-normal-mapper-tool/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Nintendo DS Illustrator Software</title>
		<link>http://www.3dcreature.com/2007/03/19/nintendo-ds-illustrator-software/</link>
		<comments>http://www.3dcreature.com/2007/03/19/nintendo-ds-illustrator-software/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 09:08:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
	<category>Media</category>
	<category>YouTube/ Google Video</category>
		<guid isPermaLink="false">http://www.3dcreature.com/2007/03/19/nintendo-ds-illustrator-software/</guid>
		<description><![CDATA[Can&#8217;t afford a Cintiq? Get a DS and this amazing software that allows you to draw (ala photoshop with a tablet minus the pressure sensitivity). There is still no news of a commercial release for this software so keep your fingers crossed. Imagine sketching on the go with this!
Source link





]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t afford a Cintiq? Get a DS and this amazing software that allows you to draw (ala photoshop with a tablet minus the pressure sensitivity). There is still no news of a commercial release for this software so keep your fingers crossed. Imagine sketching on the go with this!</p>
<p><a href="http://popsci.typepad.com/popsci/2007/03/the_nintendo_ds.html">Source link<br />
</a></p>
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</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/03/19/nintendo-ds-illustrator-software/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Zbrush 3 Announced</title>
		<link>http://www.3dcreature.com/2007/03/01/zbrush-3-announced/</link>
		<comments>http://www.3dcreature.com/2007/03/01/zbrush-3-announced/#comments</comments>
		<pubDate>Thu, 01 Mar 2007 20:39:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
	<category>Media</category>
	<category>YouTube/ Google Video</category>
		<guid isPermaLink="false">http://www.3dcreature.com/2007/03/01/zbrush-3-announced/</guid>
		<description><![CDATA[Check out this very impressive video on what Pixologic&#8217;s Zbrush 3 will be about.




]]></description>
			<content:encoded><![CDATA[<p>Check out this very impressive video on what Pixologic&#8217;s Zbrush 3 will be about.</p>
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</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/03/01/zbrush-3-announced/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Brazil r/s V2 is out</title>
		<link>http://www.3dcreature.com/2007/03/01/brazil-rs-v2-is-out/</link>
		<comments>http://www.3dcreature.com/2007/03/01/brazil-rs-v2-is-out/#comments</comments>
		<pubDate>Wed, 28 Feb 2007 23:27:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/2007/03/01/brazil-rs-v2-is-out/</guid>
		<description><![CDATA[After a very long wait, version 2 of Splutterfish&#8217;s Brazil is out, with rendertime displacements. Finally!

]]></description>
			<content:encoded><![CDATA[<p>After a very long wait, <a target="_blank" href="http://www.splutterfish.com/sf/WebContent/B4Max">version 2 of Splutterfish&#8217;s Brazil</a> is out, with rendertime displacements. Finally!
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/03/01/brazil-rs-v2-is-out/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Download Mudbox Trial Version</title>
		<link>http://www.3dcreature.com/2007/02/17/download-mudbox-trial-version/</link>
		<comments>http://www.3dcreature.com/2007/02/17/download-mudbox-trial-version/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 20:13:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=189</guid>
		<description><![CDATA[Skymatter releases 15 day trial version for Mudbox 1.04

]]></description>
			<content:encoded><![CDATA[<p>Skymatter releases <a target="_blank" href="http://www.mudbox3d.com/downloadTrial.html">15 day trial version for Mudbox 1.04</a>
</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/02/17/download-mudbox-trial-version/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>3d morphable model face animation &#124; youtube</title>
		<link>http://www.3dcreature.com/2007/02/07/3d-morphable-model-face-animation-youtube/</link>
		<comments>http://www.3dcreature.com/2007/02/07/3d-morphable-model-face-animation-youtube/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 09:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Photorealism</category>
	<category>Software &amp; Technology</category>
	<category>Media</category>
	<category>YouTube/ Google Video</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=159</guid>
		<description><![CDATA[Amazing what technology can do these days. This video pretty much sums up where photorealism in CG is heading towards to. The question you can start asking, will there be a need for CG modelers to model photorealistic human models? Already, scanning human actors/actresses is a common thing in the film industry. 
Extremely interesting indeed, [...]]]></description>
			<content:encoded><![CDATA[<p>Amazing what technology can do these days. This video pretty much sums up where photorealism in CG is heading towards to. The question you can start asking, will there be a need for CG modelers to model photorealistic human models? Already, scanning human actors/actresses is a common thing in the film industry. </p>
<p>Extremely interesting indeed, just imagine what kind of impact this will have in the CG and film industry, even games as well. For more info on this new technology, head over to <a target="_blank" href="http://www.mpi-sb.mpg.de/~blanz/">Volker Blanz&#8217;s website</a>.</p>
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</p>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/02/07/3d-morphable-model-face-animation-youtube/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Multi Touch driven computer screen</title>
		<link>http://www.3dcreature.com/2007/01/31/multi-touch-driven-computer-screen/</link>
		<comments>http://www.3dcreature.com/2007/01/31/multi-touch-driven-computer-screen/#comments</comments>
		<pubDate>Wed, 31 Jan 2007 20:55:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
	<category>Media</category>
	<category>YouTube/ Google Video</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=160</guid>
		<description><![CDATA[Imagine modelling and sculpting with one of this screens. Read the full article here.


]]></description>
			<content:encoded><![CDATA[<p>Imagine modelling and sculpting with one of this screens. Read the full article <a target="_blank" href="http://www.fastcompany.com/subscr/112/open_features-canttouchthis.html">here.</a></p>
<p><embed src="http://services.brightcove.com/services/viewer/federated_f8/271543545" bgcolor="#FFFFFF" flashVars="videoId=422563006&#038;playerId=271543545&#038;viewerSecureGatewayURL=https://services.brightcove.com/services/amfgateway&#038;servicesURL=http://services.brightcove.com/services&#038;cdnURL=http://admin.brightcove.com&#038;domain=embed&#038;autoStart=true&#038;" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Print 3d models in your own backyard&#8230;</title>
		<link>http://www.3dcreature.com/2007/01/30/print-your-3d-models-in-your-kitchen/</link>
		<comments>http://www.3dcreature.com/2007/01/30/print-your-3d-models-in-your-kitchen/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 20:30:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=149</guid>
		<description><![CDATA[Yes it&#8217;s possible now with an &#8220;affordable&#8221; US$9,900. Ask your mom for one next Christmas. Check out the full article at CGTalk

]]></description>
			<content:encoded><![CDATA[<p>Yes it&#8217;s possible now with an &#8220;affordable&#8221; US$9,900. Ask your mom for one next Christmas.<a target="_blank" href="http://features.cgsociety.org/story.php?story_id=3915"> Check out the full article at CGTalk</a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Google Sketchup</title>
		<link>http://www.3dcreature.com/2007/01/10/google-sketchup/</link>
		<comments>http://www.3dcreature.com/2007/01/10/google-sketchup/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 22:02:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=125</guid>
		<description><![CDATA[Yes, they are going 3d as well. Google Sketchup
&#8230; Developed for the conceptual stages of design, Google SketchUp is a powerful yet easy-to-learn 3D software tool that combines a simple, yet robust tool-set with an intelligent drawing system that streamlines and simplifies 3D design. From simple to complex, conceptual to realistic, Google SketchUp enables you [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, they are going 3d as well. <a target="_blank" href="http://sketchup.google.com/">Google Sketchup</a></p>
<blockquote><p>&#8230; Developed for the conceptual stages of design, Google SketchUp is a powerful yet easy-to-learn 3D software tool that combines a simple, yet robust tool-set with an intelligent drawing system that streamlines and simplifies 3D design. From simple to complex, conceptual to realistic, Google SketchUp enables you to build and modify 3D models quickly and easily. If you use Google Earth, Google SketchUp allows you to place your models using real-world coordinates</p></blockquote>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/01/10/google-sketchup/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>digitalRaster &#124; Nex</title>
		<link>http://www.3dcreature.com/2007/01/10/digitalraster-nex/</link>
		<comments>http://www.3dcreature.com/2007/01/10/digitalraster-nex/#comments</comments>
		<pubDate>Wed, 10 Jan 2007 21:55:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=123</guid>
		<description><![CDATA[Check out this very cool plugin, NEX for Maya. It has very neat soft selection features as well as very intuitive polygonal selection functions, with features like:

Improved Hotbox Marking Menus for Camera View Changing
Custom Hotbox Marking Menus for Component Selection Modes
Shift + Ctrl + Middle Button Drag Edge Extrusion
Shift + Ctrl + Middle Button Drag [...]]]></description>
			<content:encoded><![CDATA[<p>Check out this very cool plugin, <a target="_blank" href="http://www.draster.com">NEX for Maya</a>. It has very neat soft selection features as well as very intuitive polygonal selection functions, with features like:</p>
<ul>
<li>Improved Hotbox Marking Menus for Camera View Changing</li>
<li>Custom Hotbox Marking Menus for Component Selection Modes</li>
<li>Shift + Ctrl + Middle Button Drag Edge Extrusion</li>
<li>Shift + Ctrl + Middle Button Drag Object Duplication</li>
<li>Smart Ring / Loop Edge Selection</li>
<li>Soft Selection with Visual Falloff Feedback<a id="more-123"></a></li>
<li>Command Panel like interface for changing selection modes</li>
<li>Target Weld</li>
<li>Auto Texture Reloading: Textures reloaded automatically when texture files change in Photoshop or any other image editor</li>
<li>Ctrl + Click conversion of component selections</li>
<li>Right Click Undo Rocker</li>
<li>See through object mode</li>
<li>Versatile options dialog</li>
<li>30+ other tools</li>
</ul>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/01/10/digitalraster-nex/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Shades of Davy Jones</title>
		<link>http://www.3dcreature.com/2007/01/04/shades-of-davy-jones/</link>
		<comments>http://www.3dcreature.com/2007/01/04/shades-of-davy-jones/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 18:03:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
	<category>Making Of's</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=116</guid>
		<description><![CDATA[No one can get enough of Pirates 2, here&#8217;s another article from CGTalk regarding the rendering pipeline for Davy Jones and his crew. An excerpt from the full article:
Several people asked, in the Davy Jones appreciation forum, about how ILM rendered Davy and his digital crew of half-human, crustacean-covered Pirates. We have some answers, direct [...]]]></description>
			<content:encoded><![CDATA[<p>No one can get enough of Pirates 2, here&#8217;s <a target="_blank" href="http://features.cgsociety.org/story_custom.php?story_id=3889 ">another article from CGTalk</a> regarding the rendering pipeline for Davy Jones and his crew. An excerpt from the full article:</p>
<blockquote><p>Several people asked, in the Davy Jones appreciation forum, about how ILM rendered Davy and his digital crew of half-human, crustacean-covered Pirates. We have some answers, direct from Christophe Hery, Lead Research &#038; Development Engineer at Industrial Light &#038; Magic.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Topogun</title>
		<link>http://www.3dcreature.com/2007/01/02/topogun/</link>
		<comments>http://www.3dcreature.com/2007/01/02/topogun/#comments</comments>
		<pubDate>Tue, 02 Jan 2007 21:25:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=109</guid>
		<description><![CDATA[Check out this topology software, aptly named Topogun, it&#8217;s still in beta though. Nonetheless, take a look at some of the videos there, this piece of software might speed up existing character workflows a tad bit, especially in games production. Here&#8217;s a short description from the site:
         [...]]]></description>
			<content:encoded><![CDATA[<p>Check out this topology software, aptly named<a target="_blank" href="http://www.topogun.com/"> Topogun</a>, it&#8217;s still in beta though. Nonetheless, take a look at some of the videos there, this piece of software might speed up existing character workflows a tad bit, especially in games production. Here&#8217;s a short description from the site:</p>
<blockquote><p><span class="maintext">            <strong>TopoGun</strong> is a specialized retopologizing application. It contains two main modules: <strong>TopoGun:3D</strong> and <strong>TopoGun:2D</strong>.<br />
You can import highres scanned models or just any other 3D model you wish to retopologize in <strong>TopoGun:3D</strong> and create a lores to midres animation ready mesh. <strong>TopoGun:2D</strong> handles the dispmap, normalmap and ambient occlusion map creation. Furthermore, you can divide the <strong>TopoGun:3D</strong> midres mesh in <strong>TopoGun:2D</strong> and &#8220;conform&#8221; it on your original highres model, recovering the full range of high frequency detail you initially had.<br />
Another cool feature <strong>TopoGun:2D </strong>has is </span><span class="maintext"> the texture transfer from the highres model to the retopologized mesh. </span></p></blockquote>
]]></content:encoded>
			<wfw:commentRSS>http://www.3dcreature.com/2007/01/02/topogun/feed/</wfw:commentRSS>
		</item>
		<item>
		<title>Mudbox 1.0 released.</title>
		<link>http://www.3dcreature.com/2006/12/12/mudbox-10-released/</link>
		<comments>http://www.3dcreature.com/2006/12/12/mudbox-10-released/#comments</comments>
		<pubDate>Tue, 12 Dec 2006 19:54:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=75</guid>
		<description><![CDATA[Finally, mudbox 1.0 is released with 2 different pricings, a professional license and an academic license. 

]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.3dcreature.com/www.mudbox3d.com">Finally, mudbox 1.0 is released with 2 different pricings, a professional license and an academic license. </a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>xRez: Large-Scale Panaromic Image Creation</title>
		<link>http://www.3dcreature.com/2006/12/06/xrez-large-scale-panaromic-image-creation/</link>
		<comments>http://www.3dcreature.com/2006/12/06/xrez-large-scale-panaromic-image-creation/#comments</comments>
		<pubDate>Wed, 06 Dec 2006 18:24:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=62</guid>
		<description><![CDATA[xRez is a consortium of digital artists committed to exploring new creative opportunites made available by the advent of extremely high-resolution gigapixel digital photography. We believe this is clearly the next revolution in photography, allowing photographic experiences with a deeper level of fidelity and impact than previously seen. 

]]></description>
			<content:encoded><![CDATA[<p><span class="style27"><a target="_blank" href="http://xrez.com/gallery/xRez_gallery.html"><span class="style28">xRez</span> </a>is a consortium of digital artists committed to exploring new creative opportunites made available by the advent of extremely high-resolution gigapixel digital photography. We believe this is clearly the next revolution in photography, allowing photographic experiences with a deeper level of fidelity and impact than previously seen. </span>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ClayTools System by Sensable Technologies</title>
		<link>http://www.3dcreature.com/2006/11/29/claytools-system-by-sensable-technologies/</link>
		<comments>http://www.3dcreature.com/2006/11/29/claytools-system-by-sensable-technologies/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 00:21:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
	<category>News</category>
	<category>Software &amp; Technology</category>
		<guid isPermaLink="false">http://www.3dcreature.com/?p=45</guid>
		<description><![CDATA[The ClayTools system delivers unparalleled modeling speed and creative expression, and is ideal for sculptural modeling of complex, organic shapes for digital content creation and fine arts such as sculpture and portions of jewelry design.


Model in a faster, unconstrained, and more flexible way


Produce highly detailed models for game characters, props, and scenery


Add organic detailing and [...]]]></description>
			<content:encoded><![CDATA[<p><span class="main"><a target="_blank" href="http://www.sensable.com/products-claytools-system.htm">The ClayTools system</a> delivers unparalleled modeling speed and creative expression, and is ideal for sculptural modeling of complex, organic shapes for digital content creation and fine arts such as<a id="more-45"></a> sculpture and portions of jewelry design.</span></p>
<ul>
<li>
<div class="main"><span class="main">Model in a faster, unconstrained, and more flexible way</span></div>
</li>
<li>
<div class="main"><span class="main">Produce highly detailed models for game characters, props, and scenery</span></div>
</li>
<li>
<div class="main"><span class="main">Add organic detailing and texturing to jewelry designs</span></div>
</li>
<li>
<div class="main"><span class="main">Use with 3ds Max®, Maya®, Rhino™, and other design applications<br />
that support .stl and .obj I/O</span></div>
</li>
<li>
<div class="main"><span class="main">Add sculptural details, handcrafted modifications, and embossed<br />
textures to existing models</span></div>
</li>
<li>
<div class="main"><span class="main">Create texture maps from high-res, detailed models to apply to optimized poly<br />
models for games, videos, and films</span></div>
</li>
<li>
<div class="main"><span class="main">Gain the benefits of digital modeling - create multiple versions, duplicate handcrafted modifications, and create and use a library of parts</span></div>
</li>
<li>
<div class="main"><span class="main">Output for Rapid Prototyping or casting</span></div>
</li>
</ul>
]]></content:encoded>
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